Welcome To the Home page of Team Invasion. We are a group of 8 individuals who are a close knit group animators and programmers. Our team has people of varied interests, but the one thing that connects all of us is our urge to play games and some day soon hope to be part of companies in creating them. 




What we have for you, here now is the first game that has come out of the stable of Team Invasion. it is called Pre Invasion and it is a 2d tower defense game,where the main characters controlled by the player is the cavemen and the NPC is the aliens trying to invade the cave lands of our forefathers. 


So come along for the ride and get ready to RUMBLE, TOIL and TUMBLE



Archer Concept



Final In game Farmer




Fighter Concept



Final In Game Archer Hero




Final In game fighter Hero




Final In game Defender Hero



Final In game Farmer Hero


Final In game Archer



Final In game Fighter Basic

Tools:
HGE (Haaf’s Game Engine) is used as the game engine. It’s responsible for graphics rendering and sound and music playback.
Microsoft Visual Studio 2008 – programming environment and compiler.
STL – containers for the game objects and file saving/loading. 
    File formats:
Graphics - .png files for both static and animated graphics.
Sound and music – .mp3.
Save game, levels, configuration – custom .dat files (text format)
Concepts:\
Object Oriented Programming (OOP) – units’ hierarchy, state manager.
Data Driven Programming (DDP) – level loading, game saving/loading, configuration loading.